Keep the good ones
A pair gets things started. Hold any dice you want to keep, release any you don’t, and let the rest take another tumble.

A little luck. A devilish decision.
Pull up a chair. Your host has a wicked grin, impeccable manners and five dice with a mind of their own. Hope Never Dice brings a little old-school cartoon mischief to a game of knowing when to stop.
Roll a scoring hand and the choice is yours: cash out, or hold the dice you like and reroll the rest. Every new roll must beat your previous combination—a bigger pair won’t beat a pair. Fail to improve and your stake and uncollected offer are lost.
From a humble pair to five of a kind, every step brings a new reaction from the other side of the table. Reach five of a kind and collect 100x your bet automatically. Until then, the exit is always part of the act.
A pair gets things started. Hold any dice you want to keep, release any you don’t, and let the rest take another tumble.
Every reroll needs a stronger combination. Turn a pair into two pairs, a full house into four of a kind—or watch the offer disappear.
Cash out after a scoring roll, or put the offer on the line again. Five of a kind brings the curtain down with an automatic 100x payout.